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Yes, we’ve seen Total War: Rome II and we’re going to tell you all about it. Rome! The greatest civilization the world has ever known! Rome! Sadistic empire, failed republic! Rome! Expansionary, pious, arrogant, defensive, atheistic, civilizing, philosophical, brutal, and especially contradictory… As Edward Gibbon, that unparalleled historian of the Roman Empire, put it, “After Rome has kindled and satisfied the enthusiasm of the Classic pilgrim, his curiosity for all meaner objects insensibly subsides.” Little wonder that a sequel to Rome: Total War was the most-demanded game from Creative Assembly’s fans little wonder that they’re making it. Total War N has gathered together every piece of information, every fact going in one place. Know this: Total War: Rome II is huge, spectacular and beautiful.
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We spoke to the team at Creative Assembly, specifically the Lead Designer James Russell, and got an extended demo of the siege of Carthage, the final act of the Third Punic War. But to capture that civilization in a game.? To take that marvellous complexity at every level, to simulate that.? That’s yet more ambitious.
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